Third-Person Action Adventure
Unreal 5.5
Gameplay Pack: Third Person Shooter Kit 2.1
Set in a 1930s airfield under attack, this single-player level follows Cliff Secord as he races through chaos, recovers his jetpack, and launches toward a massive enemy zeppelin before it reaches the city. What begins as a quiet evening turns into a fast-paced fight to stop a deadly airborne attack.
Cinematic Action Flow: Create fast-paced, linear progression with cinematic beats that echo the spirit of 1930s adventure serials.
Environmental Storytelling: Use period props, architecture, and chaos to convey the airfield’s sudden descent into crisis.
Jetpack-Powered Navigation: Integrate vertical gameplay moments where Cliff must leap, fly, or blast through key obstacles.
Character-Guided Movement: Use Peevy’s AI pathing to naturally guide the player through the environment without explicit markers.
Stylized Combat Encounters: Keep combat light and story-driven, emphasizing spectacle over difficulty.
Hangar Havoc: Cliff arrives at a remote airfield as Black Coil saboteurs launch their surprise attack. With no weapon or jetpack, he’s forced to follow Peevy through enemy gunfire, while ducking and dodging through exploding hangars to reach the gear stash.
Strap In: Inside a hidden office, Cliff finds his jetpack, helmet, and pistol. After a quick rooftop test flight, he locks on to the real threat above: a massive enemy zeppelin inbound toward the city.
Tower Trouble: To warn the mayor, Cliff flies to the air traffic control tower and resets a damaged radio system. But enemy forces close in, forcing him to escape via jetpack to the zeppelin before it’s too late.
Dogfight in the Sky: Cliff boards the zeppelin midair and battles his way across cargo bays, catwalks, and upper decks. The Rocketeer engages enemy brutes, saboteurs, and sky troopers inside the swaying fortress.
Final Punchline: At the bridge, Cliff confronts the zeppelin’s captain in a classic pulpy brawl. A well-placed quip and a knockout blow end the threat, just in time to steer the ship clear of downtown.
Jetpack Blueprint System: Designed and implemented Cliff’s jetpack using Blueprint, complete with functional flight and Niagara-powered smoke trails.
Jetpack and Helmet: Cliff must equip his jetpack and helmet to activate the flight capabilities. These are parented to sockets on his character mesh, allowing them to move with his retargeted animations.
Custom Character Lineup: Replaced all default mannequins with 12 unique characters, each with retargeted animations and stylized fidelity.
AI Companion System: Built Peevy as a fully functional AI buddy who leads the player, offers VO guidance, and anchors the mission via waypoints placed around the airfield.
Flight Path Indicator: Created a Niagara effect that runs along a spline, showing players safe flight zones and warning them of deadly hazards.
Dynamic Taunt System: Gave Cliff a randomized quip system that triggers taunts during gunfights. Because what’s a hero without a corny one-liner?







Third-Person Action Adventure
Unreal 5.5
Gameplay Pack: Third Person Shooter Kit 2.1
Inspired by Uncharted 4 and Tomb Raider, The 25th Parallel drops players into the heart of a Bermuda Triangle jungle where ancient horrors and modern decay collide. After surviving a shipwreck and a close encounter with a triceratops, Capt descends into an eerie swamp; half-forgotten, half-flooded, and fully dangerous.
Tension Through Terrain: Use flooded walkways, shifting footing, and hidden dangers to keep players on edge.
Cinematic Encounters: Trigger dynamic ambushes from swamp raiders and falling environmental debris.
Exploration Through Environmental Breadcrumbs: Guide players with visual cues like bone totems, rope fences, and broken boards.
Combat Escalation: Layer in new melee mechanics during jungle skirmishes.
Swamp Navigation: Narrow planks, sagging docks, and ankle-deep mud restrict movement and visibility.
Trap Mechanics: Tripwires and snares hide in plain sight, rewarding patience and perception.
Environmental Storytelling: The island’s layered history emerges through graffiti, relics, and easter eggs overtaken by vines, offering hints for those who look closely.
Overgrown World Design: Dense foliage, dramatic rock outcroppings, and weathered ruins create a lush, believable world that feels ancient, inhabited, and cinematic.
Jungle Ascent (prior level): Capt escapes the beach and climbs through thick jungle, discovering the wreckage of a WWII bomber wedged into a cliffside.
Swamp Descent (this level): He enters a region of murky waters and trap-laced boardwalks, soon ambushed by swamp raiders.
The Fort and the Clue: Inside a sunken outpost, Capt discovers crude wall markings pointing toward a distant radio tower. This is his next lead in a land of shifting timelines.
This level was created as part of a team, with each designer responsible for a self-contained chapter that flowed into the next. Levels were built with narrative and gameplay handoffs in mind, ensuring cohesion across the larger experience. In this chapter, players explore the flooded fort, piece together the island’s layered backstory, and chart their next destination.




Action Adventure Block Out
Third-Person
Unreal 5.5
Gameplay Pack: AGLS V1.3
This original Uncharted 4-style level follows Nate into the ruins of a collapsed copper mine on the Cornwall coast. What begins as a routine salvage mission quickly turns deadly, forcing him to outwit mercenaries, navigate crumbling shafts, and fight his way back to the surface with treasure, and his life intact.
Narrative-Driven Layout: Guide players through a story-rich space that feels both ancient and lived-in.
Cinematic Set Pieces: Use scripted events like collapsing scaffolds and close calls to heighten drama.
Dynamic Cover-Based Combat: Encourage improvisation through elevation changes and destructible cover.
Layered Traversal Routes: Support multiple playstyles with rope swings, crawlspaces, and climbable ruins.
Multi-Use Environmnet: The level unfolds vertically, with Nate descending deep into the mine, then reusing the same route in reverse during a high-stakes combat escape.
Environmental Hazards: Fragile beams, unstable lifts, and rotting supports test the player’s awareness and platforming skill.
Adaptive Combat Spaces: Shifting debris, flanking routes, and elevation give each firefight a chaotic, cinematic rhythm.
Drop-Off and Detour: Sully drops Nate off for what should be a quiet salvage op. A sudden rockslide reroutes him through streambeds and climbing paths to an old hoist house.
Unplanned Descent: With the mine entrance sealed, Nate scales the exterior, and crashes through a rotting shaft, tumbling into the depths below.
Search for the McGuffin: Sully guides Nate via radio as he explores forgotten tunnels and catwalks. Clues and symbols lead to a hidden pirate chamber.
Shoreline Ambush: Mercenaries breach the mine with explosives. The calm descent is recontextualized as a desperate uphill escape through collapsing tunnels and gunfire.
Surface Showdown: Nate bursts back into daylight and is pinned down. One well-placed shot sets off barrels, clearing the way as Sully rolls up for the rescue.




Third-Person
Unreal 5.5
Epic Yet Readable Arenas: Each space is designed to feel massive and powerful, while still keeping movement and combat clear. Players always understand their location, orientation, and tactical options.
Meaningful Combat: Every fight is intentional and paced for emotional impact. Combat relies on clear animations, strong audio cues, and supportive environments to help players read enemy patterns and stay immersed in the moment.
This blueprint tracks the player’s movement through the cathedral courtyard and gradually increases the storm intensity. A light drizzle builds into a full thunderstorm, with lightning strikes and thunder cues triggered by player progress. By the end of the courtyard, the once-calm cathedral has become a war zone drawn from the Crimson Knight's memory.
Collapsing Bell Tower Sequence:
As the knight climbs a guard-filled bell tower, a massive bell suddenly crashes through the floor. A custom blueprint triggers each collapse in sequence, sending the player falling through multiple destroyed levels before landing deep in the cathedral's underground catacombs.
Destructible Final Arena (Fractured Geometry System):
The final battle against the Absolute takes place in a fully destructible cathedral interior. A blueprint-driven system controls the destruction of pews, pillars, stained-glass windows, and other key elements. The environment changes mid-fight, making each blow feel powerful and earned.



Open World Battle Royale POI
Unreal Engine 5.5
Nestled in a lush river meander, this jungle-themed Point of Interest replaces Coney Crossroads with an ancient Mesoamerican city obsessed with... teeth. Centuries ago, the tribe worshipped dental health with fervor, building temples, altars, and even a “Denture Stage.” Now, the ruins—bridged into Fortnite’s modern world—host chaotic, toothsome combat.
To bring something minty fresh to Fortnite’s ever-evolving map, I started with a simple design question: what if a civilization took dental hygiene way too seriously? That absurd premise, rooted in the cult of the Flossophers, became the foundation for the entire POI. Every statue, structure, and loot spot was built around this tongue-in-cheek mythology, using the backstory not just for laughs, but to inform layout, traversal routes, and visual identity. The result is a battlefield that’s both strategic and delightfully ridiculous.
• 45 loot chests placed to support exploration and risk-reward decisions
• Ground loot aligned with natural player flow through transitional zones
• Resource-heavy areas rich in stone, wood, and rare metal resources (via braces-themed braziers)
• Root canal-style underground tunnels for sneaky rotations
• Central courtyard supports build battles, sniping, and ambush opportunities
This POI blends Fortnite’s signature quirkiness with rich environmental storytelling. Inspired by the fictional Flossophers (a tooth-obsessed cult that overcorrected oral hygiene into extinction), Iram of the Molars delivers a fresh, cheeky setting with tactical depth and visual comedy.

